<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Doot Snap Devlog - itch.io</title><link>https://doublebody.itch.io/doot-snap</link><description>Low Poly Modelling Blender Plugin</description><item><guid>https://doublebody.itch.io/doot-snap/devlog/783723/v1a-better-blend-normals-increment-control</guid><title>v1A: Better Blend Normals + Increment Control</title><link>https://doublebody.itch.io/doot-snap/devlog/783723/v1a-better-blend-normals-increment-control</link><pubDate>Sun, 18 Aug 2024 05:59:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Blend Normals is more consistent, with the caveat of applying to the whole scene (your Tiles will still be separated!) There is some control over how smooth you want the resulting shading to be, but t...</p>]]></description></item><item><guid>https://doublebody.itch.io/doot-snap/devlog/782532/hotfix-viewing-angle-movement-direction-gizmo</guid><title>Hotfix: Viewing Angle Movement + Direction Gizmo</title><link>https://doublebody.itch.io/doot-snap/devlog/782532/hotfix-viewing-angle-movement-direction-gizmo</link><pubDate>Thu, 15 Aug 2024 23:46:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed a couple viewing angles moving the selected object or vertex wrong. Also added a handy gizmo to see how the keys will move your vertex based on the viewing angle...</p>]]></description></item></channel></rss>